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Technology


At Temple Beth Am Day School, the philosophy regarding technology is that it should be “ubiquitous, necessary and invisible.” Technology should not only support and enhance student learning, but it should be an avenue for creativity and collaboration.


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The technology initiatives at Temple Beth Am Day School are as follows:

Computers and Mobile Devices

In addition to a computer lab and computer curriculum, where students use desktop computers, our school uses mobile devices to enrich classroom learning. An example might be: recording an essay along with an original musical soundtrack. Or, creating a documentary answering an essential question embedded in the social studies curriculum. Student-teams work on subtopics and then collaborate to create a new final product to be shared with a greater audience.

STEM Lab

Elementary students experience science in the enhanced STEM (Science, Technology, Engineering, and Math) lab. Students in upper grades work in 4-student collaborative teams following Missions. Each Mission integrates science, technology, engineering and math. The kindergarten and first grade curriculum uses a LEGOs-based engineering program.

Science Exploratory Classroom

Nursery and Pre-Kindergarten students in our Early Childhood are exposed weekly to a science curriculum that is specially designed for 3- and 4-year-olds. In addition to instruction by the Early Childhood Science Teacher, the room is equipped with a hands-on exploratory center.

TV News

Students work in collaborative teams to create news reports for the entire school. This includes on-site coverage of events as well as newsroom work. Students learn and perform all the jobs of pre-production, production and post-production.


All of these initiatives work in conjunction to build 21st Century skills in our students: how to research (access, evaluate and use information), publish (in a variety of media and programs), communicate (locally and globally), build (engineering), create (accessing numerous apps), collaborate, question, and problem solve. In a digital world it is no longer about what you know, but what you do with what you know.